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2 Chosen ID Models suited for Stand-alone Interactive Multimedia Applications

  • Writer: Lydia Wan
    Lydia Wan
  • Jan 16, 2023
  • 3 min read



Stand alone is any software programme that isn't included in a group with other programmes or needs additional devices to function is considered stand-alone software. In essence, it's a computer software that can function independently off the internet or other computer processes.(A Guide to the Different Types of Stand-Alone Software, 2021). Interactive multimedia application is an application when a user is given the option of controlling the elements. Examples of the type of stand-alone interactive applications are computer assisted learning. Based on Zuhrie et al (2018), a computer assisted learning is a teaching programme known as computer interactive computing and computer-aided learning emphasises the use of computers and learning aids (assisted learning) in teaching and learning activities. Another example is learning courseware which defined as an educational material designed to be used by teachers as teaching aids and kits. It is often packed for use with a computer with the aim of enhancing the teaching and learning process for students (Arifah & Norizan, 1970).


The concept of this application emphasizes the importance of giving user the option of controlling elements as well, ID models are required to be review in order to see which appropriately suits this particular application.


The Fidge Model



The first model is FIGDE model which is the acronym that stands for “Fuzzified Instructional Design Development of Game-like Environments” for learning. The FIDGE model, which was inspired by real-world situations and blends context and peopleware throughout the instructional design and development process, has a dynamic, non-linear, fuzzy structure and is enhanced by special elements of games and simulation. Educational computer games are examples of computer-assisted learning objects which support multiple intelligences and active learning (Kayan & Aydın, 2020). Besides that, both in the construction of instructional environments resemble video games and educational games. some studies believe that both inexperienced and seasoned users could benefit from using the suggested paradigm. The model's "pre-analysis" phase is the clearest indication that it meets the demands of inexperienced instructional designers where it meets the requirement of interacting with the programme or software in a standalone like manner like a simulation.


The ADDIE Model




The ADDIE instructional design approach offers a more dynamic and flexible framework for creating learning objects than other instructional development frameworks. ADDIE has essentially established a benchmark for expertly crafted, first-rate distance learning courses, whether offline or online. It is also heavily utilised in business e-learning and training. According to Melanie (2008) and Ozdileka & Robeckb(2009), their research used the five steps of the ADDIE instructional development model—Analysis, Design, Development, Implementation, and Evaluation—when creating computer-assisted learning (CAL). Other than that, Students get the teachings and resources that have been prepared for them over the course of the first three stages of the ADDIE model during the fourth phase, referred to as implementation. It is possibly the most important stage since learning occurs there. As a result, this shows that implementing ADDIE model in stand-alone interactive multimedia application may potentially bring positive satisfaction as it increases students learning ability.


Online discussion forum picture below:




References:

A Guide to the Different Types of Stand-Alone Software. (2021, June 14). Lifewire. https://www.lifewire.com/types-of-stand-alone-software-1293731

Arifah, A. A., & Norizan, M. (1970). Using Teaching Courseware to Enhance Classroom Interaction as a Method of Knowledge Sharing. Journal for Information Systems Research and Practice, 1(1).

Chookaew, S., Howimanporn, S., Sootkaneung, W., Pradubsri, W., Yoothai, P., & Rajamangala University of Technology Phra Nakhon, Thailand. (n.d.). Computer assisted learning based on ADDIE instructional development model for visual impaired students. In Research Gate [Conference Paper]. 22nd International Conference on Computers in Education, Japan. https://www.researchgate.net/publication/275894448_Computer_assisted_learning_based_on_ADDIE_instructional_development_model_for_visual_impaired_students

Kayan, A., & Aydın, B. S. (2020). The Effect of Computer-Assisted Educational Games on Teaching Grammar. World Journal of Education, 10(1), 117. https://doi.org/10.5430/wje.v10n1p117

Sturm, R., Pollard, C., & Craig, J. (2017). Application Performance Management (APM) in the Digital Enterprise: Managing Applications for Cloud, Mobile, IoT and eBusiness (1st ed.). Morgan Kaufmann.

Zuhrie, M. S., Basuki, I., Asto B, I. G. P., & Anifah, L. (2018). Design of Intelligent Robot as A Tool for Teaching Media Based onComputer Interactive Learning and Computer Assisted Learningto Improve the Skill of University Student. IOP Conference Series: Materials Science and Engineering, 296, 012049. https://doi.org/10.1088/1757-899x/296/1/012049

 
 
 

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