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2 Chosen ID Models suited for Mobile Based Application

  • Writer: Lydia Wan
    Lydia Wan
  • Jan 16, 2023
  • 3 min read

According to new research, mobile-based applications is known to used to depict internet application that are designed to run on portable handheld devices (Nawaila et al., 2017). A mobile application might be adapted from a website, a mobile based real time messaging application, a mobile email application, plus different other applications (Nawaila et al., 2017). Phongtraychack & Dolgaya (2018) define mobile application as a software application designed to run on mobile devices such as smartphones and tablet computers. Due to the convergence of media, information technology, the Internet, and advanced technologies, mobile applications have emerged. According to new research, the mobile device can bridge and connect the informal and formal learning experiences and enable the design of learning that provides authentic learning experiences (Suartama et al., 2019b).




One of the ID model that is suitable for mobile based application is Rapid prototyping ID model. Rapid prototyping and end-user programming are interesting development approaches for speeding up and improving the quality of produced applications. Rapid prototyping tools are required to create and test various solutions in order to foster collaborative and contextualized activities. Furthermore, the rapid game prototyping method proved to be ideal for the quick and efficient prototyping and evaluation of game ideas.


Here are some benefits when using this ID model for mobile based application:

Users, colleagues, co-founders, and even investors can hear about a designer's idea.


  • Designers can share their concept with users, colleagues, co-founders, or even investors.

  • Prototypes aid in the acceleration of the development process (and saving you money).

  • Users, colleagues, co-founders, and even investors can hear about a designer's idea.

  • We save time and money by sharing a "ready-to-design" wireframe or mockup with the designer rather than having that designer create it from scratch.

  • It's enough to provide users with a ready-to-use UI, and can gain a wealth of valuable insights.

  • Rapid prototyping does not necessitate any technical expertise.

With that, rapid prototyping is not based on naive scientific method models. In addition, rapid prototyping was only recently made possible by software authoring tools. Some studies mentioned that rapid prototyping is in line with current ideas about how instructional design research should be conducted (Tripp, S. D., & Bichelmeyer, B. 1990)


Another model would be the experiential learning theory (ELT) model



Experiential learning, as opposed to cognitive learning theories, is a holistic learning theory that emphasizes knowledge creation through direct experience and observation (Kolb 2000). According to the experiential learning model, "knowledge results from the combination of grasping and transforming experience" (Kolb 1984:41). Mobile learning somehow correlates with the idea of fulfilling the key aspects of experiential learning. Kolb (2000), NIU (2012), and Wurdinger & Carlson (2010) stated that a mobile learning environment that focuses on experiential aspects of knowledge acquisition must meet the key elements of experiential learning and observation.


In terms of education, mobile experiential learning is beneficial for students  where learning occurs in real-world situations. Students construct and strengthen new knowledge by applying previously acquired knowledge in conjunction with the acquisition of new information through observation. Observational course designs, in particular for teaching in the areas of customer experience and innovation management, improve student outcomes.


In addition it is a core product oriented model can eventually serve as a precursor for each step in a product's lifecycle, capturing all necessary details to the ongoing design process until the product development is firmed up, accepted, and committed to acquiring or manufacturing. This shows that experiential learning model provides a paradigm shift for mobile based development where the key aspects of experiential learning needed to be captured to see the product design to be accepted and meaningful. This shows the vital correlation of ELT model to the implementation of mobile based application.


Online discussion forum:




References:

Concise Software. (2021, December 11). How to make a rapid prototype for mobile apps? - Concise Software. Medium. https://medium.com/@concisesoftware/how-to-make-a-rapid-prototype-for-mobile-apps-7acb27c71f2d

Petrovic, O., Babcicky, P., & Puchleitner, T. (2014). An Environment for Mobile Experiential Learning. International Association for Development of the Information Society, 2014(1). https://files.eric.ed.gov/fulltext/ED557236.pdf

Phongtraychack, A., & Dolgaya, D. (2018). Evolution of Mobile Applications. MATEC Web of Conferences, 155, 01027. https://doi.org/10.1051/matecconf/201815501027

Rouillard, J., Serna, A., David, B., & Chalon, R. (2014). Rapid Prototyping for Mobile Serious Games. Lecture Notes in Computer Science, 194–205. https://doi.org/10.1007/978-3-319-07485-6_20

Sturm, R., Pollard, C., & Craig, J. (2017). Application Performance Management (APM) in the Digital Enterprise: Managing Applications for Cloud, Mobile, IoT and eBusiness (1st ed.). Morgan Kaufmann.

Suartama, I. K., Setyosari, P., Sulthoni, S., & Ulfa, S. (2019). Development of an Instructional Design Model for Mobile Blended Learning in Higher Education. International Journal of Emerging Technologies in Learning (IJET), 14(16), 4. https://doi.org/10.3991/ijet.v14i16.10633

Tripp, S. D., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31–44. https://doi.org/10.1007/bf02298246


 
 
 

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